Arc Warden

Arc Warden

Universal
Radiant
Carry

Base Stats

Base Health120
Base Mana75
Base Armor0.0
Attack TypeRanged
Attack Range625
Move Speed285
Turn Rate0.7
Vision1800/800

Attributes

Strength
20+2.4
Agility
20+3.0
Intelligence
24+2.6

Attack Stats

Base Attack Time100
Attack Rate1.7
Attack Point0.3
Projectile Speed900

Roles

Carry
Escape
Nuker

Abilities

Flux
Flux
Magical
Unit Target
Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

Attributes

DURATION:6
ALLY SEARCH RADIUS:225
DAMAGE PER SECOND:15 / 30 / 45 / 60
MOVEMENT SPEED SLOW:14% / 21% / 28% / 35%
Cooldown:16s
Mana:75
Pierces Spell Immunity:No
Dispellable:Yes
An infinitesimal fraction of the power which imprisoned the Ancients.
Magnetic Field
Magnetic Field
Point Target
AOE
Arc Warden generates a circular distortion field of magnetic energy. The magnetic field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field.

Attributes

RADIUS:300
DURATION:4 / 5 / 6 / 7
ATTACK SPEED BONUS:30 / 60 / 90 / 120
EVASION BONUS:100%
RUNE PULL FORCE:0
RUNE PULL RADIUS:0
Cooldown:20 / 19 / 18 / 17s
Mana:50 / 70 / 90 / 110
Pierces Spell Immunity:Yes
Time and space are of little consequence to one as old as Zet.
Spark Wraith
Spark Wraith
Magical
Point Target
AOE
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Attributes

SEARCH RADIUS:375
DURATION:16
MOVEMENT SLOW:100%
ACTIVATION DELAY:1.5
DAMAGE:100 / 170 / 240 / 310
WRAITH SPEED:550
SLOW DURATION:0.5 / 0.6 / 0.7 / 0.8
Cooldown:4s
Mana:80
Pierces Spell Immunity:No
Lesser fragments of Zet's original self.
Runic Infusion
Runic Infusion
Passive
Upon activating any rune, gain the Regeneration Rune buff for 4s.

Attributes

Tempest Double
Tempest Double
Point Target
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.

Attributes

BOUNTY GOLD:180 / 240 / 300
DURATION:18 / 21 / 24
MAX MISS CHANCE:35%
MAX SELF SLOW:35%
Cooldown:60 / 55 / 50s
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Talents

Facets

Order

arc_warden
Gray

Disorder

arc_warden_alt
Gray

Runed Replica

arc_warden_alt
Blue

The Tempest Double is infused with the bonuses of Power Runes for 12s when created. Level 1 - Arcane Rune. Level 2 - Arcane and Invisibility Runes. Level 3 - Arcane, Invisibility, and Haste Runes.

Power Capture

rune
Yellow

Magnetic Field pulls runes. Arc Warden gains +1.5 all attributes permanently upon activating a Power Rune.