Huskar

Huskar

Strength
Dire
Carry

Base Stats

Base Health120
Base Mana0
Base Armor1.0
Attack TypeRanged
Attack Range400
Move Speed295
Turn Rate
Vision1800/800

Attributes

Strength
23+3.3
Agility
10+1.5
Intelligence
18+1.5

Attack Stats

Base Attack Time100
Attack Rate1.6
Attack Point0.3
Projectile Speed1400

Roles

Carry
Durable
Initiator

Abilities

Inner Fire
Inner Fire
Magical
No Target
In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

Attributes

HEALTH COST:75 / 100 / 125 / 150
DAMAGE:105 / 170 / 235 / 300
RADIUS:500
DURATION:1.5 / 2 / 2.5 / 3
KNOCKBACK TO:400
Cooldown:17 / 15 / 13 / 11s
Pierces Spell Immunity:No
Dispellable:Yes
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning Spear
Burning Spear
Magical
Unit Target
Autocast
Attack Modifier
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Attributes

CURRENT HEALTH COST:4%
MAX HEALTH COST:0%
BURN DAMAGE:5 / 10 / 15 / 20
MAX HEALTH BURN:0%
DURATION:9
Cooldown:0s
Mana:0
Pierces Spell Immunity:No
Dispellable:No
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood
Berserker's Blood
Passive
Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Attributes

MAX ATTACK SPEED:170 / 220 / 270 / 320
MAX STR REGEN:25% / 40% / 55% / 70%
MAX MAGIC RESIST:15% / 20% / 25% / 30%
HP FOR MAX BONUS:12%
CURRENT HP COST:0%
COOLDOWN:0
CAUTERIZE DELAY:0
MAX HP HEAL PER DEBUFF:0%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Blood Magic
Blood Magic
Passive
Huskar does not have mana. Mana costs of items are converted into health costs.
Life Break
Life Break
Magical
Unit Target
Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance. DISPEL TYPE: Basic Dispel

Attributes

DAMAGE DEALT:32% / 38% / 44%
DAMAGE TAKEN:32% / 38% / 44%
MOVEMENT SLOW:-60%
ATTACK SPEED SLOW:60 / 100 / 140
SLOW DURATION:3 / 4 / 5
TAUNT DURATION:0
CAST RANGE BONUS:0
Cooldown:16 / 14 / 12s
Mana:0
Pierces Spell Immunity:Yes
Dispellable:Yes
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Talents

Facets

Bloodbath

area_of_effect
Red

Life Break also slows enemies in a radius around the target.

Nothl Transfusion

healing
Blue

Life Break also heals friendly units in a radius around the target.

Cauterize

broken_chain
Red

Berserker's Blood can be activated for a health cost. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.

Incendiary

damage
Yellow

Burning Spears also burns enemies for a percentage of their max health. Costs Max Health instead of Current Health.